AI Insights · Timothy · April 2022
Top 5 Soccer Games on iOS in Middle East: Q1 2022
Discover the performance of the top 5 soccer games on iOS in the Middle East during Q1 2022, featuring trends in downloads, revenue, and active users.
The first quarter of 2022 saw significant activity in the soccer gaming category on iOS in the Middle East. Here's a look at the performance of the top five soccer games in this region, based on data from Sensor Tower.
EA SPORTS FC™ Mobile Soccer had a robust performance with a notable increase in both revenue and user engagement. Weekly revenue peaked at approximately $63K in the last week of February. Downloads also saw an upward trend, reaching around 39K in mid-March. Active users showed consistent engagement, peaking at about 254K in late January.
Rocket League Sideswipe experienced a steady decline in downloads and active user numbers throughout the quarter. Downloads started at around 60K in the last week of December but dropped to about 6.6K by the end of March. Similarly, active users decreased from approximately 147K to 77K over the same period.
Dream League Soccer 2024 maintained a stable performance in terms of revenue and user engagement. Weekly revenue remained relatively steady, averaging around $22K to $25K. Downloads fluctuated slightly, peaking at approximately 13.5K in the final week of March. Active users showed minor variations, maintaining a range between 158K and 175K throughout the quarter.
Head Ball 2 - Soccer Game showed a varied performance with some fluctuations in revenue and downloads. Revenue peaked at around $10.5K in the last week of December but saw a decline before slightly recovering to nearly $7.8K by the end of March. Downloads followed a similar trend, starting at approximately 15.3K in early January and ending at about 14.5K in late March. Active user numbers remained relatively stable, hovering around 130K.
Soccer Superstar had moderate success with consistent revenue and user engagement. Weekly revenue saw minor fluctuations, peaking at $770 in late February. Downloads varied throughout the quarter, reaching approximately 14.6K in early January and stabilizing around 10.5K by the end of March. Active users showed a slight increase, peaking at about 99.8K in early March.
For more detailed insights into the performance of these apps and other mobile games, visit Sensor Tower.